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Bounty Hunter est le 6 eme Set du jeu Star Wars Miniature et le deuxième set Huge. Il est paru en septembre 2006.

Pareil que pour Universe Huge ce set est composé de 60 figurines dont des figurines Huges. Basé sur les Bounty Hunter ce set aura une quantité impressionante de Fringes avec notement des grands noms et des rééditions misent au goût du jour. Et comme une bonne nouvelle ne vient jamais seule ce set permet aussi de débuter une nouvelle facion, les Mandaloriens qui étaient réclamés depuis pas mal de temps.

ISP Speeder #1 R

Faction: Republic

Cost: 42

Hit Points: 70

Defense: 15

Attack: +9

Damage: 20

 

Special Abilities:

-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Double Attack (On its turn, this character can make 1 extra attack instead of moving)
-Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
-Rigid (Can't squeeze)
-Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Sur une première lecture des stats on est assez impressionné par cette fig car beaucoup retiendront la double twin et flight. Le "rigid" pour un véhicule Huge peut devenir vite ennuyeux suivant la map mais la dernière MaJ des règles (26/01/2010) annule cette capacitée lors des tournois officiels donc c'est réglé. Le problème c'est qu'il y a d'autres choses moins intéressantes comme les stats avec seulement 70HP et 15 de def, une salve bien placée et votre véhicule par en miette en un rien de temps, dommage pour 42 points. Le +9 d'att est lui aussi assez faiblard surtout qu'il a mounted weapon. Vous connaissez ma conclusion, sympa pour une team fun, oubliez le pour un truc un peu plus "lourd".

Commerce Guild Homing Spider Droid #2 U

Faction: Separatists

Cost: 32

Hit Points: 70

Defense: 14

Attack: +9

Damage: 30

 

Special Abilities:

-Droid (Immune to critical hits; not subject to commander effects)
-Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
-Penetration 20 (Enemies' Damage Reduction is reduced by 20 against this character's attacks)
-Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)

Alors evidement comme c'est un droid on fait rentrer grievous DAC la twin à +13 pour 30de dmg avec accurate shot est bien sympa mais là encore 70HP et 14 de def c'est light!!

Corporate Alliance Tank Droid #3 U

Faction: Separatists

Cost: 45

Hit Points: 120

Defense: 14

Attack: +7

Damage: 30

 

Special Abilities:

-Droid (Immune to critical hits; not subject to commander effects)
-Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; Attacks with lightsabers ignore this special ability)
-Double Attack (On its turn, this character can make 1 extra attack instead of moving)
-Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
-Rigid (Can't squeeze)

Ahhh déjà lui ça devient interessant, 120 HP et DR10 on a de quoi voir venir, on ne s'occupe plus du rigid, reste que c'ets un huge avec speed6 donc assez difficille a déplacer dans la map. Mais bon toujours avec notre grievous on arrive a double twin à +11 pour 30 dmg, ça peut être disuasif.

Droid Starfighter in Walking Mode #4 R

Faction: Separatists

Cost: 48

Hit Points: 60

Defense: 14

Attack: +4

Damage: 20

 

Special Abilities:

-Droid (Immune to critical hits; not subject to commander effects)
-Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; Attacks with lightsabers ignore this special ability)
-Double Attack (On its turn, this character can make 1 extra attack instead of moving)
-Missiles 40 (Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11)
-Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
-Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
-Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Ahhh j'ai un énorme coup de coeur pour ce perso, je le trouve vraiment superbe dans un premier temps et j'ai toujours voulu faire une conversion en mode "volant" sans jamais oser commencer. Niveau perso, les SA sont géniales, rien à redire, elles se suffisent à elles mêmes, pas besoin de grievous dans son cas il a déjà la double twin, ça serais faire doublons. Le seul défaut de ce perso ce sont ses stats, 48 points pour 60 HP et 14 de def avec +4 attack il y a de quoi pleurer. Alors les 60 de HP on en gagne un peu avec le DR10, les 14 de def et +4 att c'est à ce moment qu'on à besoin de grievous DAC mais les 48 points en coût .... 1/3 de l'armée dans une fig avec peu de HP et ue seule activ oubliez vite, dommage...

Huge Crab Droid #5 U

Faction: Separatists

Cost: 39

Hit Points: 140

Defense: 17

Attack: +9

Damage: 30

 

Special Abilities:

-Droid (Immune to critical hits; not subject to commander effects)
-Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)

On va rentrer dans le vif du sujet, Grievosu DAC qui l'amène à twin att à +13 pour 30 dmg couplé à son momentum on arrive même à +17 pour 40 de dmg en twin après avoir bougé et sur les ennemis adjacent. Et c'est là où le bas blesse, c'est un perso huge avec speed 6, donc difficille a déplacer et votre adversaire saura utiliser à bon essient ce défaut. Mais sur la bonen map il peut faire mal, très mal :D

Chewbacca with C-3P0 #6 VR

Faction: Rebel

Cost: 31

Hit Points: 110

Defense: 17

Attack: +8

Damage: 20

 

Special Abilities:

-Unique (Counts as both Chewbacca and C-3P0)
-Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
-Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
-Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)

Je reste sceptique quand à ce duo, mettre draw fire à Chewbacca c'est l'obliger à se mettre à porté de tir et à couvert en même temps pour avoir une meilleure défense lors de l'approche. Ensuite les SA de ce perso sont clairement au CaC entre Cleave et Momentum, mais aura-t-il le temps d'en profiter??? Franchement je n'ai jamais utilisé cette version, peut être à tort.

Han Solo, Scoundrel #7 VR

Faction: Rebel

Cost: 46

Hit Points: 80

Defense: 17

Attack: +9

Damage: 20

 

Special Abilities:

-Unique
-Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
-Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-Mobile Attack (Can move both before and after attacking)
-Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

 

Force Power :
-Force 1

Voilà pour moi l'un des meilleur Han du jeu tout set confondus. Je l'ai souvent utilisé surtotu à cause de sa mobile/twin/accurate shot/cunning/evade. La tactique est simple, planquez le, à son tour, sortez le du bois, twin attaque sur un perso non activé c'ets mieux et plus facile avec son accurate shot et on le replanque, si par malheur on lui tire dessus evade et son PF pour relancer aide bien. Alors oui 46 points et 80 de HP on a ici un mauvais rapport, ça n'empêche il a pas mal d'avantage pour lui. Les mauvaises langues diront que le smuggler est bien mieux surtout que Rieekan donne maintenant Evade à tout le monde .. pas faux et ils ont même surement raison (je suis surement le premier à le crier haut et fort) mais laissez moi au moins garder en vie ce perso et qu'il ne finisse pas sa vie au fond d'un tiroir.

Luke Skywalker of Dagobah #8 R

Faction: Rebel

Cost: 28

Hit Points: 60

Defense: 17

Attack: +9

Damage: 20

 

Special Abilities:

-Unique
-Double Attack (On his turn, this character can make 1 extra attack instead of moving)

 

Force Power :

-Force 3
-Blaster Barrage (Force 1, replaces attacks: Can attack each legal target once)
-Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)

Euh non laissez tomber cette version, quitte a prendre un Luke shooter rajoutez quelques points pour le hero of yavin sinon le rebel commando en sabreur ira aussi bien. Cette version n'a vraiment aucun intérêt.

Princess Leia, Hoth Commander #9 R

Faction: Rebel

Cost: 19

Hit Points: 50

Defense: 14

Attack: +7

Damage: 20

 

Special Abilities:

-Unique
-Advantageous Attack (+10 Damage against an enemy who has not activated this round)
-Mobile Attack (Can move both before and after attacking)

 

Force Power :
-Force 2

 

Commander Effect :
Whenever a non-Unique ally would be defeated, with a save of 16, it instead immediately returns to play with full Hit Points

La petite Leia est ici intéressante pour son CE qui permet sur un 16+ de faire revenir les alliées non unique, je peux vous dire quelle a été très jouée surtout dans des teams en surnombre (ewoks) et ça a le don d'énerver le gars d'en face de voir les figs mourir revenir à la charge. Le pire lors d'une partie a été un snowspeeder, bizarement en face on m'a fait la gueule et ça a un peu crié !! Une fig à avoir en stock pour le cas où.

Rebel Captain #10 U

Faction: Rebel

Cost: 21

Hit Points: 40

Defense: 15

Attack: +8

Damage: 10

 

Special Abilities:

-Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
-Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

 

Commander Effect :
Rebel trooper followers within 6 squares gain Twin Attack

Celui-ci est sympa pour sa twin malheureusement limitée aux rebel trooper il perd un peu de son charme car qui ici utilise les rebels troopers en team de tournois ??!!!

Rebel Heavy Trooper #11 U

Faction: Rebel

Cost: 11

Hit Points: 10

Defense: 12

Attack: +6

Damage: 30

 

Special Abilities:

-Heavy Weapon (Can't attack and move in the same turn)                                                              

Quitte à faire 30 de dommage autant prendre un rebel vanguard, ce dernier pourra bouger et tirer en même temps, en ciblant bien faire plus d'un mort/blessé et surtout ça reste sur une save de 11, c'est mieux que du 6+ sans pouvoir bouger...

Rebel Snowspeeder #12 U

Faction: Rebel

Cost: 38

Hit Points: 60

Defense: 16

Attack: +8

Damage: 20

 

Special Abilities:

-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; Attacks with lightsabers ignore this special ability)
-Harpoon Gun (Replaces attacks: range 6; target enemy with Mounted Weapon cannot move this round; save 11)
-Mobile Attack (Can move both before and after attacking)
-Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
-Speed 16 (Can move up to 16 squares and attack, or 32 squares without attacking)
-Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Là aussi un de mes petits favoris :D. On a encore un mauvais rapport coût/HP  mais sa défense reste plus qu'honorable, de plus son DR10 reste pratique, à vous de jouer avec les couverts et à vous placer hors de porté des sabres lasers. Son gros avantage reste son speed 16 avec flight et sa mobile attack avec twin. Ca reste aussi un non unique follower, il est donc soumis à de nombreux CE, et le premier en tête de liste est celui de rieekan et son evade qui prolonge la durée de vie de cette fig. Ca reste quand même une bête noire pour votre adversaire, car il peut se faufiler partout, se mettre au CaC pour éviter les couverts et evade de votre cible puis repartir se cacher dans un coin hors de porté. Là encore en avori quelques uns pour changer vos teams. Derniers conseils, quand vous le déplacez un "shhhhhuuuuouuuuuu" est obligatoire et ne le garez pas en double file, les AT-AT gérent la fourrière :D.

Lord Vader #13 VR
Faction: Empire

Cost: 71

Hit Points: 130

Defense: 21

Attack: +14

Damage: 20

 

Special Abilities:

-Unique
-Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11; Attacks with lightsabers ignore this special ability)
-Melee Attack
-Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

 

Force Power :
-Force 2; Force Renewal 1
-Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
-Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
-Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
-Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
-Sith Rage (Force 1: +10 Damage on all attacks this turn)

 

Commander Effect :
Followers within 6 squares gain Advantageous Attack (+10 Damage against an enemy who has not activated this round)

Impatient que je suis de vous décrire cette fig, ça reste pour moi LE vador à posséder !!!! Alors oui le JH est bon aussi mais à coût équivalent on à le DV LOTF et là pas photo, la version BH est vraiment au dessus. Certains ne sont pas d'accord, c'est votre avis, on est en démocratie (enfin je crois ...) :D. Je vais vous expliquer pourquoi je préfère cette version à la JH et même la LOTF (la fig pas le set!!), et bien cette version est la plus agressive et se suffit à elle même. Au niveau stats on est un dessous de la version JH, ça ok, pour les SA on a la dark armor comme beaucoup mais surtout la twin attack !!. Ce sont les FP qui font la différence, déjà FR1 et MotF2, ça va permettre d'user et d'abuser des pouvoirs lors du contact. Et la petite combo est simple, on place le assault, et sith rage grâce à MotF2 et au final on avance de 6 cases pour infliger une double twin à +14 pour 30 de dmg soit 120 en une activ !!!! Sweep est a réserver dans une melee (on peut toujours rajouter sith rage), et le petit bonus reste son CE avec advantageaous attack aux followers !!
Le pire de tout ça, une team B&B avec le dernier thrawn, celui de IE, et là c'est Noël tous les jours. La tactique est simple, collez Thrawn, Lord Vador, mas amedda ou des mouses et des storm ou des rodian brute (a vous de choisir), approchez un de vos trouffions à porté de 6 cases lors du tour, activez thrawn en avant dernier, switchez votre trouffion et Lord vador qui se retrouve à 6 cases d'un carnage, en dernier activez Lord Vador et c'est parti pour la double twin mais avec Opportunist de Thrawn ça monte à +18 pour 40 de dmg soit 160 de dmg. Tour suivant ne faites pas de 1 et activez thrawn pour reswitcher Lord Vador et le mettre hors de porté. bien sur vous n'êtes pas obligé de faire ça lors du deuxième tour, suivant sa position vous pouvez le laisser là et refaire comme le premier, ça dépend de la position adverse en fait ...Excusez moi j'en pleure tellement c'est beau snifff.

Talon Karrde #14 VR

Faction: New Republic

Cost: 24

Hit Points: 60

Defense: 16

Attack: +8

Damage: 10

 

Special Abilities:

-Unique
-Disruptive (Suppress enemy commander effects within 6 squares)
-Fringe Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round)
-Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
-Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

En voilà un qui en plus de promener le chien fait le café, sa Fringe Reserve 20 vous fera trembler à chaque intiative et surtout le disruptive vous fera rager de voir tous vos CE disparaitre en approche de lui. Pour le protéger un general wedge antilles qui lui file evade et mobil attack sera le bienvenu. Je trouve juste dommage que ce perso soit NR et non pas fringe (même si certains diront que dans l'UE qu'il aide quand même bien la NR) et aussi un bonus avec les Vornskr (là aussi il faut lire l'UE pour comprendre et plus précismement la trilogie de Thrawn).

Aqualish Assassin #15 C

Faction: Fringe
Cost: 7

Hit Points: 20

Defense: 15

Attack: +7

Damage: 10

 

Special Abilities:

-Black Sun (If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 [Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11])
-Melee Attack (Can attack only adjacent enemies)
-Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Celui-ci possède de nombreux atoux, déjà associé à xizor il gagne grenade 10 voir même grenade 20 si on met la version UH mais perso il vaux mieux utiliser la version IE qui lui donne +4/+10. Son opportunist augmente encore son att et ses dommages, stealth est boostable avec le BBSV puisqu'il obtient evade. Regardez au final ce que peut faire une fig de 7 points avec quelques bon commander. Vous voulez finir en beauté rajoutez Nom amor pour qu'il explose mais attention au placement.

Ayy Vida #16 R
Faction: Fringe

Cost: 19

Hit Points: 50

Defense: 16

Attack: +11

Damage: 10

 

Special Abilities:

-Unique
-Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
-Melee Attack (Can attack only adjacent enemies)
-Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
-Poison +20 (+20 Damage to living enemy; save 11)
-Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Sympa mais sans plus, elle sera quand même facilement boostable, deux exemple simples et classiques, le BBSV qui lui donnera evade, toujours appréciable et l'Ithorian Commander Rebel qui lui rajoute un +4/+10. Le reste entre paralysis et poison+20 elle peu cumuler pas mal de dégâts quand même. Après elle n'a que 16 de def et 50 hp, assez faiblard tout de même.

Bib Fortuna #17 R
Faction: Rebel

Cost: 8

Hit Points: 20

Defense: 12

Attack: +4

Damage: 10

 

Special Abilities:

-Unique
-Melee Attack (Can attack only adjacent enemies)
-Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
-Poison +20 (+20 Damage to living enemy; save 11)
-Rapport (Costs 1 less when in the same squad as a character named Jabba the Hutt)

Euuuh non faut pas déconner non plus, 12 de def et 20 de hp pour un melee attack sans stealth, ça fait pa slong feu sur une table ça!!

Bith Black Sun Vigo #18 UC

Faction: Fringe

Cost: 20

Hit Points: 50

Defense: 19

Attack: +6

Damage: 10

 

Special Abilities:

-Advantageous Attack (+10 Damage against an enemy who has not activated this round)
-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-Micro-Vision (+4 Attack against targets within 6 squares)
-Mobile Attack (Can move both before and after attacking)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
-Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

 

Commander Effect :
Followers with Stealth within 6 squares gain Evade

Alors voilà exactement le genre de fig qui change la vision du jeu, le perso en lui même est déjà assez sympa mais son CE est carrement génial, un incontournable si vous aimez les stealth.

Boba Fett, Bounty Hunter #19 VR
Faction: Fringe

Cost: 62

Hit Points: 120

Defense: 20

Attack: +12

Damage: 20

 

Special Abilities:

-Unique
-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
-Bounty Hunter +6 (+6 Attack against Unique enemies)
-Disintegration (If this character rolls a natural 20 on an attack, the target is defeated)
-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
-Mobile Attack (Can move both before and after attacking)
-Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Voilà la terreur des tables de jeu, elle a un impact psychologique encore plus fort que ses stats, à chacune de ses attaques votre adversaire stresse à fond et croise les doigts que le fatidique "20" ne tombe pas. On peut qualifier cette fig comme LA fig à posséder parmis toutes, et le tarif s'en ressent sur le net. Vous pouvez voir ses stats et surtout ses SA : flight, accurate shot, BH+6, mobile attack, twin attack desintegration, déjà rien qu'avec ça vous le sortez du bois, visez le gros bill adverse ou le commander qui vous emm... et pouf, au mieux il se prend 40 de dmg, au pire il disparait. evade pour parer les tirs et le lance flamme pour refroidir les ardeurs de certains, un vrai couteau suisse. Je finirai que c'est le perso qui peut vous changer le cours d'une partie.

BoShek #20 R

Faction: Fringe

Cost: 11

Hit Points: 30

Defense: 13

Attack: +6

Damage: 10

 

Special Abilities:

-Unique
-Gunner (Can combine fire with adjacent allies who have Mounted Weapon)
-Industrial Repair 10 (Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon)
-Repair 10 (Replaces attacks: touch; remove 10 damage from 1 Droid character)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Un réparateur à pas cher mais ça reste là son seul avantage.

Bossk, Bounty Hunter #21 R
Faction: Fringe

Cost: 25

Hit Points: 60

Defense: 17

Attack: +8

Damage: 20

 

Special Abilities:

-Unique
-Bounty Hunter +4 (+4 Attack against Unique enemies)
-Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
-Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
-Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
-Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
-Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)

La version de Dark time est bien meilleure pour 4 points de plus, rangez celle-ci.

Boushh #22 R

Faction: Fringe

Cost: 20

Hit Points: 40

Defense: 15

Attack: +6

Damage: 20

 

Special Abilities:

-Unique
-Bounty Hunter +2 (+2 Attack against Unique enemies)
-Grenades 40 (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
-Melee Attack (Can attack only adjacent enemies)
-Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)

Là encore la version de Dark time est bien meilleure pour 6 points de plus, garde l'essentiel de cette fig : grenade 40 et pert melee attack pour de meilleure stats (quasi le double!). Là encore la mise à jour met cette fig au placard.

Calo Nord #23 R
Faction: Fringe

Cost: 31

Hit Points: 60

Defense: 19

Attack: +9

Damage: 20

 

Special Abilities:

-Unique
-Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
-Bounty Hunter +4 (+4 Attack against Unique enemies)
-Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)

Trop cher, pas assez fort, encore moins si on regarde les dernier bounty hunter de dark times.

Corellian Pirate #24 UC

Faction: Fringe

Cost: 10

Hit Points: 10

Defense: 14

Attack: +5

Damage: 10

 

Special Abilities:

-Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
-Advantageous Attack (+10 Damage against an enemy who has not activated this round)

En fait c'est Han Solo jeune cette fig :D, un peti accurate shot et un advantageous attack toujours appréciable pour pas très cher. Malheureusement si ses SA sont très bonnes, les stats s'en ressentent pour compenser le coût de la fig.

Dannik Jerriko #25 VR

Faction: Fringe

Cost: 23

Hit Points: 70

Defense: 17

Attack: +9

Damage: 10

 

Special Abilities:

-Unique
-Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
-Drain Life Energy (Whenever he defeats an adjacent living enemy, remove all damage from this character)
-Proboscises (Replaces turn: Make an attack at +10 Damage against an adjacent living enemy; If this attack hits, that enemy is considered activated this round; save 11)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Encore une fig qui traine dans la vitrine, même son drain life energy n'a pas séduit.

Dark Hellion Marauder on Swoop Bike #26 UC

Faction: Fringe

Cost: 10

Hit Points: 30

Defense: 14

Attack: +5

Damage: 10

 

Special Abilities:

-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Gang +1 (+1 Attack against a target for each other ally whose name contains Dark Hellion within 6 squares of that target)
-Mobile Attack (Can move both before and after attacking)
-Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)

Alors sous ces airs de "gadget" ce petit véhicule est fort pratique. Peu couteux (10), il avance de 24 cases sans attaquer avec flight. Son utilisation la plus optimisée que j'ai pu voir c'est avec lobot et Exar Kun. En fait avec le renfort de lobot vous embaucher deux swoop bike, vous placez cette fig de manière adjacente au gros bill ou au commander adverse, et hop quadn c'est au tour de Exar un petit transfert essence et voilà votre cogneur adjacent à la fig ciblée prète a recevoir une triple attaque dans les dents. L'autre astuce de ce véhicule est avec switch pour placer d'autres figs large assez loin, je pense notement au E-web blaster qui peu s'avérer très dangereux bien placé. Je rappelle aussi que grâce à cette fig vous pouvez faire une petite convertion maison (basée sur celle de WOTC) d'un scout trooper on swoop bike.

Dark Hellion Swoop Gang Member #27 C

Faction: Fringe

Cost: 5

Hit Points: 10

Defense: 13

Attack: +3

Damage: 10

 

Special Abilities:

-Gang +1 (+1 Attack against a target for each other ally whose name contains Dark Hellion within 6 squares of that target)

Mouaif quitte a avoir une sorte de swarm je préfère les ewoks.

Defel Spy #28 C

Faction: Fringe

Cost: 14

Hit Points: 30

Defense: 14

Attack: +6

Damage: 10

 

Special Abilities:

-Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-Loner (+4 Attack if no allies are within 6 squares)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Là encore une fig que je n'ai jamais sorti ou vu sur une table de jeu. Ses 10 de dmg et sa faible défense rebute un peu malgrès son stealth.

Dengar, Bounty Hunter #29 R

Faction: Fringe

Cost: 30

Hit Points: 50

Defense: 17

Attack: +9

Damage: 30

 

Special Abilities:

-Unique
-Bounty Hunter +4 (+4 Attack against Unique enemies)
-Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
-Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
-Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)

Là aussi la version de Dark Time aura fait mal, pour un point de plus ses stats sont quasi doublée niveau HP et même s'il perd de nombreuses SA, celle restante sont assez mortelles.

Djas Puhr #30 R
Faction: Fringe

Cost: 19

Hit Points: 40

Defense: 14

Attack: +6

Damage: 10

 

Special Abilities:

-Unique
-Bounty Hunter +2 (+2 Attack against Unique enemies)
-Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)

Non, encore une fois une fig pour la vitrine, 14 de def, 40hp et 10 de dmg, les SA ne rattrapent pas ces faiblesses.

E522 Assassin Droid #31 UC

Faction: Fringe

Cost: 32

Hit Points: 100

Defense: 16

Attack: +8

Damage: 20

 

Special Abilities:

-Droid (Immune to critical hits; not subject to commander effects)
-Double Attack (On its turn, this character can make 1 extra attack instead of moving)
-Programmed Target (After setup, choose any 1 enemy; This character gets +4 Attack and Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy] against the chosen enemy)

Assez difficille ce perso, car il reste quand même assez sympa, surtout pour son programmed target. Après avec grievous DAC il devient très fort mais voilà, 32 en coût. Et si on le compare avec le IG-86 assassin droid qui coute 17 et bien je préfère 2 IG-86 qu'1 E522. Bah oui, 2 IG, ça fait une activation de plus, même nombre d'attaque (2 twin) mais ils peuvent bouger, plus de HP, etc etc.

4-LOM, Bounty Hunter #32 R

Faction: Fringe

Cost: 33

Hit Points: 90

Defense: 18

Attack: +9

Damage: 30

 

Special Abilities:

-Unique
-Droid (Immune to critical hits; not subject to commander effects)
-Bounty Hunter +4 (+4 Attack against Unique enemies)
-Careful Shot +4 (On this character's turn, if it doesn't move, it gets +4 Attack)
-Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
-Rapport (A character whose name contains Zuckuss costs 1 less when in the same squad as this character)

Là encore la dernière mise a jour de dark times range cette fig dans un tiroir.

Gamorrean Thug #33 C

Faction: Fringe

Cost: 14

Hit Points: 30

Defense: 12

Attack: +2

Damage: 30

 

Special Abilities:

-Rapport (Costs 1 less when in the same squad as a character named Jabba the Hutt)

Euh non là aussi faut pas déconner !!! Que voulez vos faire d'un truc pareil, c'ets cher, ça n'a pas d défense, etc etc.. dehors!!

Garindan #34 R

Faction: Fringe

Cost: 12

Hit Points: 30

Defense: 13

Attack: +5

Damage: 10

 

Special Abilities:

-Unique
-Spotter +30 (If this character combines fire against a target within 6 squares, the attacker gets +30 Damage against that target)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Mouaif bof, son spotter +30 mais encore faut-il le placer et certains commander valent mieux que ça.

Human Blaster-for-Hire #35 C

Faction: Rebel

Cost: 5

Hit Points: 10

Defense: 12

Attack: +4

Damage: 10

 

Special Abilities:

-Black Sun (If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 [Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11])

Là non plus on oublie cette fig qui sert plus de cible qu'autre chose, alors quitte à filer des points de victoire à votre adversaire autant lui mettre des ewok !

IG-88, Bounty Hunter #36 VR

Faction: Fringe

Cost: 44

Hit Points: 80

Defense: 19

Attack: +9

Damage: 20

 

Special Abilities:

-Unique
-Droid (Immune to critical hits; not subject to commander effects)
-Bounty Hunter +6 (+6 Attack against Unique enemies)
-Double Attack (On its turn, this character can make 1 extra attack instead of moving)
-Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
-Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
-Sonic Stunner (Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates
-Huge and larger characters ignore this special ability)

Erf, je vais être chiant encore une fois maisla version dark times est bien meilleure et pour 1 de moins, de plsu c'est une c'est une R contre VR, plus facile a avoir la dernière !!

Jango Fett, Bounty Hunter #37 VR

Faction: Fringe

Cost: 56

Hit Points: 120

Defense: 19

Attack: +10

Damage: 20

 

Special Abilities:

-Unique
-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Bounty Hunter +4 (+4 Attack against Unique enemies)
-Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
-Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
-Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
-Sniper (Other characters do not provide cover against this character's attack)

Au tour du "papa" de se faire décortiqué, et bien je vais commencer par dire que c'est la plus belle figurine du jeu, tous sets confondus et pas la peine de revenir dessus, je serais intransigeant (si j'en ais pris deux c'est qu'il y a une raison !!). Alors c'est vrai que pour 6 points de plus vous avez le fiston mais franchement cette version est vraiment géniale aussi, mon seul regret est l'abscence de accurate shot. Cependant avec un tarpals, on balance 2 lance flamme ou 2 missilles dans le tas, c'est pas sympa ça pour faire le ménage ?? :D

Klatooinian Hunter #38 C

Faction: Fringe

Cost: 11

Hit Points: 10

Defense: 12

Attack: +3

Damage: 30

 

Special Abilities:

-Black Sun (If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 [Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11])
-Heavy Weapon (Can't attack and move in the same turn)

Là encore on a un perso sans grand intérêt, peu d'attaque, une faible def, de la chair a canon et des points perdus.

Komari Vosa #39 R

Faction: Fringe

Cost: 47

Hit Points: 80

Defense: 18

Attack: +9

Damage: 20

 

Special Abilities:

-Unique
-Melee Attack
-Double Attack (On her turn, this character can make 1 extra attack instead of moving)
-Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)

 

Force Power :
-Force 3
-Control Minds (Force 1, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack)
-Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)

Komari vosa reste une de mes figs préféré, je la mettais souvent dans mes compos surtout avec sa double twin et son lightsaber assault, elle frappait vite et fort, de plus optimisable à volonté car pas de CE (sauf si elle active son pouvoir). mais voilà, Maris Brood se pointe 2 sets plus tard et rend Komari obsolète, un peu plsu chère mais de meilleure stats et l'essentiel est là, double twin avec assault. Dommage ....

Mistryl Shadow Guard #40 UC

Faction: Fringe

Cost: 24

Hit Points: 60

Defense: 18

Attack: +12

Damage: 20

 

Special Abilities:

-Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-Loner (+4 Attack if no allies are within 6 squares)

La mistryl à une version promo en rouge avec un fouet jaune, elle est de toute beauté, je vous conseille d'essayer de la récup! Sinon pour la fig et bien elle ade quoi se défendre malheureusement Juhani est sortie. Cependant si vosu avez moyen de lui faire profiter de CE et bien la booster n'hésitez pas !!

Mustafarian Flea Rider #41 R

Faction: Fringe

Cost: 22

Hit Points: 70

Defense: 16

Attack: +6

Damage: 20

 

Special Abilities:

-Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
-Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack)
-Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
-Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)

Je ne suis pas là pour trouver des avantages à toutes les figs, sur les 900 y'a des trucs que l'on n'utilise jamais, beaucoup de fringe en font parti, malheureusement celle là aussi.

Mustafarian Soldier #42 C

Faction: Rebel

Cost: 12

Hit Points: 10

Defense: 12

Attack: +4

Damage: 20

 

Special Abilities:

-Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack)
-Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
-Sniper (Other characters do not provide cover against this character's attack)

Mettez le à coté de son pote à dos de Flea dans la vitrine, c'est sa place.

Nikto Gunner on Desert Skiff #43 VR

Faction: Fringe

Cost: 23

Hit Points: 60

Defense: 13

Attack: +5

Damage: 20

 

Special Abilities:

-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Desert Skiff (This character can transport up to 1 Large ally or 2 Small or Medium allies that end their moves adjacent to it; Remove those allies from the battle grid; they move simultaneously with this character as though they had Flight, have cover, and are considered adjacent to it; They can make attacks, counting distance from this character and adding 1 square. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 11)
-Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
-Rapport (Costs 1 less when in the same squad as a character named Jabba the Hutt)
-Rigid (Can't squeeze)
-Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)

La perte de rigid lui redonne un avantage, de faire avancer vite le spersos qui sont dessus, attention quand même de ne pas trop les laisser longtemps dessus, sous peine de destrcution avec le véhicule. Sinon la fig en elle est superbe et pour l'anecdote j'en ais même eut 3 pendant un moment avant d'en céder un à un pote qui n'arrétait pas de lorgner dessus ! C'est aussi la deuxième huge que je sors sur les 2 boosters achetés en avance à mon mag local de l'époque, David peut en témoigner, il était dégouté :D

Nym #44 VR

Faction: Fringe

Cost: 48

Hit Points: 100

Defense: 17

Attack: +10

Damage: 30

 

Special Abilities:

-Unique
-Disruptive (Suppress enemy commander effects within 6 squares)
-Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-Grenades 40 (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
-Rapport (Characters with Mercenary cost 1 less when in the same squad as this character)
-Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)

 

Commander Effect :
Non-Unique followers with Mercenary within 6 squares gain Double Attack

Nym était censé rebooster les figs avec mercenary, cela n'a pas été le cas, la double attaque est bien mais pas top non plus, par contre couplé au mercenary commander (qui lui a bien relancé les fig avec mercenary) ça devient mortel. Ensuite son disruptive et recon doivent l'exposer pour le rendre utile, ce qui fait un peu peur surtout quand le perso n'a ni stealth, ni evade.

Quarren Bounty Hunter #45 C

Faction: Fringe

Cost: 11

Hit Points: 20

Defense: 14

Attack: +5

Damage: 20

 

Special Abilities:

-Black Sun (If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 [Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11])
-Bounty Hunter +2 (+2 Attack against Unique enemies)
-Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack)

Pour des teams à thème c'est sympa mais sinon non. Là encore une faible défense, peu de HP, rien de bien exceptionnels pour 11 points.

Rodian Hunt Master #46 UC
Faction: Fringe

Cost: 22

Hit Points: 40

Defense: 16

Attack: +7

Damage: 20

 

Special Abilities:

-Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
-Rapport (Costs 1 less when in the same squad as a character named Jabba the Hutt)

 

Commander Effect :
Non-Unique followers within 6 squares gain Deadeye

Tamtel Skreej (Lando Calrissian) #47 VR

Faction: Fringe

Cost: 23

Hit Points: 50

Defense: 18

Attack: +8

Damage: 20

 

Special Abilities:

-Unique (Counts as Lando Calrissian)
-Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
-Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-Melee Attack (Can attack only adjacent enemies)
-Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
-Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Tusken Raider Sniper #48 C

Faction: Fringe

Cost: 8

Hit Points: 10

Defense: 13

Attack: +3

Damage: 20

 

Special Abilities:

-Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack)
-Sniper (Other characters do not provide cover against this character's attack)

Utapaun on Dactillion #49 R

Faction: Fringe

Cost: 27

Hit Points: 80

Defense: 16

Attack: +8

Damage: 30

 

Special Abilities:

-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Mobile Attack (Can move both before and after attacking)
-Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)

Weequay Leader #50 U

Faction: Fringe

Cost: 13

Hit Points: 40

Defense: 14

Attack: +8

Damage: 20

 

Special Abilities:

-Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
-Melee Attack (Can attack only adjacent enemies)
-Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
-Rapport (Costs 1 less when in the same squad as a character named Jabba the Hutt)

 

Commander Effect :
Non-Unique followers within 6 squares gain Mighty Swing

Weequay Thug #51 C

Faction: Rebel

Cost: 6

Hit Points: 10

Defense: 13

Attack: +2

Damage: 10

 

Special Abilities:

-Gunner (Can combine fire with adjacent allies who have Mounted Weapon)
-Rapport (Costs 1 less when in the same squad as a character named Jabba the Hutt)

Young Krayt Dragon #52 VR

Faction: Fringe

Cost: 50

Hit Points: 140

Defense: 17

Attack: +12

Damage: 30

 

Special Abilities:

-Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
-Charging Assault +20 (Replaces turn: Can move up to 16 squares, then make an attack at +20 Damage against an adjacent enemy)
-Melee Attack (Can attack only adjacent enemies)
-Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)

Zuckuss #53 R

Faction: Fringe

Cost: 22

Hit Points: 40

Defense: 15

Attack: +8

Damage: 20

 

Special Abilities:

-Unique
-Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
-Bounty Hunter +4 (+4 Attack against Unique enemies)
-Intuition (Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates)
-Rapport (A character whose name contains 4-LOM costs 1 less when in the same squad as this character)

Basilisk War Droid #54 U

Faction: Mandalorian

Cost: 51

Hit Points: 100

Defense: 18

Attack: +10

Damage: 30

 

Special Abilities:

-Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
-Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
-Strafe Attack (As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left)

Mandalore the Indomitable #55 VR

Faction: Mandalorian

Cost: 68

Hit Points: 120

Defense: 19

Attack: +13

Damage: 30

 

Special Abilities:

-Unique

-Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)

-Double Attack (On his turn, this character can make 1 extra attack instead of moving)

-Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)

-Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)

 

Commander Effect :
Mandalorian allies gain Momentum

Mandalorian Blademaster #56 UC

Faction: Mandalorian

Cost: 18

Hit Points: 40

Defense: 16

Attack: +8

Damage: 20

 

Special Abilities:

-Melee Attack (Can attack only adjacent enemies)
-Parry (When hit by a melee attack, this character takes no damage with a save of 11)
-Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Mandalorian Commander #57 U

Faction: Mandalorian

Cost: 28

Hit Points: 60

Defense: 17

Attack: +20

Damage: 20

 

Special Abilities:

-Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-Mobile Attack (Can move both before and after attacking)

 

Commander Effect :
Mandalorian allies gain Mobile Attack

Mandalorian Soldier #58 C

Faction: Mandalorian

Cost: 16

Hit Points: 40

Defense: 16

Attack: +8

Damage: 10

 

Special Abilities:

-Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
-Double Attack (On his turn, this character can make 1 extra attack instead of moving)

Mandalorian Supercommando #59 UC

Faction: Mandalorian

Cost: 23

Hit Points: 60

Defense: 17

Attack: +10

Damage: 30

 

Special Abilities:

-Sniper (Other characters do not provide cover against this character's attack)

Mandalorian Warrior #60 C

Faction: Mandalorian

Cost: 14

Hit Points: 40

Defense: 16

Attack: +9

Damage: 20

 

Special Abilities:

-Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
-Melee Attack (Can attack only adjacent enemies)
-Melee Reach 2 (Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack)
-Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)

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